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Addiction and dependency on the Internet:The modern disease of e- dependence is often a deadly threat

4 Μαΐου 2011

Addiction and dependency on the Internet:The modern disease of e- dependence is often a deadly threat

Two articles will be presented later (reprinted from newspapers) showed the most dramatic way, the risk from excessive use of computers, which can arise not only for children but for older people, prone to addictions and dependencies .

The scourge of e-dependence

Thicken ever incidents of abuse of the Internet

Diamantis of Iphigenia

Source: Newspaper “Kathimerini”. Date of publication: 02/20/1911 .

Reprinted from: http://news.kathimerini.gr/4dcgi/_w_articles_ell_1_20/02/2011_433418

Classified as “incidents of abuse of the Internet. In fact, this is normal addiction. “Subjects” of, young girls recently, an increase in the province, the last two years for the sake of social media and especially on Facebook.

Still, the damage could be prevented, because the signs are numerous and very characteristic. Approximately 40 hours spent in the network, a week, neglect of personal hygiene, missed meals, insomnia, dizziness, home confinement, social disruption and personal relationships, withdrawal from activities and obligations, etc.., Etc..

But the latest figures from the Department problematic use of the Internet Adult Rehabilitation Unit “18 ANO” the Psychiatric Hospital of Attica, the Adolescent Health Unit (SBC) of Children’s Hospitals “Aglaia Kyriakou” and the “road map” of the Center for Addiction Treatment adolescents and young people up to 24 years, show something even more disturbing. That reliance on the Internet is no longer only the most vulnerable because of age, adolescents.

The phenomenon is spreading and age, based on investigations, members of social reintegration, and seems to vary inversely with the duration of drug use and abstinence during the treatment. A recent conference held last fall, “was the theme of diexartitikotitas, namely the transition from one form of dependence on one another. We record events that cured apexartontai than heroin and start online role-playing games, such as Lineage or World of Warcraft (SS: playing games on the Internet, where players interact with each other “wear” digital clock in a virtual world ) “explains the” K “the clinical psychologist Bill Stavropoulos, director of the treatment program of” 18 up “.

In the half year of operation, the Department has received 45 requests for treatment, 76% were recorded interactive applications as a sign of addiction, with an average age of 25 years, the vast majority of men. Today, tracked 25 adults addicted to the Internet, 6 family counseling to be mobilized to treat the dependent State, 9 people gave up and 5 were referred to other services. Similarly, with 40 families working this time on the issue the “road map” of KETHEA.

Vulnerable teenagers

A similar picture for the fragile age of puberty, according to data from the Adolescent Health Unit of Pediatrics of Children’s Hospitals “Aglaia Kyriakou”. Nearly 12.8% of adolescents at a stage before the addiction, and 1% are addicted, 15% gambling and 20% go into pornographic sites. “Some do more together,” says research associate of the IMM and representative of the Greek Center for Safe Internet Saferinterent, George Torso and stresses the importance of inclusion in elementary education programs for the proper management of the Internet, “which should not be demonized.”

It is notable that the dependence on the Internet is the second in command of all application calls to the hotline “support” of Saferinternet, accounting for 34% (572 calls to all 1693 requests) within 16 months of operation by August 2009. Encouragingly, though low at present, the percentage of those who visit the SBC after the call at around 12.64%. Currently, the Unit monitors 95 children.

The new e-thismos: Prisoners Network

Everyday phenomenon calls – SOS in Electronic Crime

Stelios Vradelis

Source: E fimerida “TA NEA” 16/2/2011 .

Reprinted from: http://www.alopsis.gr/modules.php?name=News&file=article&sid=1766

Nick, George Panos and threatened to put an end to their lives when they lost points in the game playing on the Internet. John had already tried once to commit suicide with pills when they play the “expelled” for 2 hours and was about to repeat the attempt with even more pills for the second time when it was out of play. The last two years the Electronic Crime has managed to identify six teenagers and young adults aged 13 to 22 years old who threatened to put an end to their lives because the online withered the plants have lost their virtual sword or emptied their electronic vault. “For many people the online role-playing games are a way of life. The emotions and the psychology of change with the evolution of the game. Some of them get to the point even want to put an end to their lives if they lose some points or lose a character object in the game, “says the” new “Head of Subdivision of Electronic Crime, Manos Sfakianakis.

In most cases, other Internet users who read the messages of the would-be suicide who alerted the police.

At higher but are now warning companies that manage popular online games like Second Life, the Lineage, the Warcraft and Farmville. In Asia and Northern Europe have reported cases of suicides of young people when they lost points in the game playing. A few weeks ago a young mother in South Korea killed the child because the cut off from playing roles he played.

“In the case of a child threatened to kill himself that if the trustee expelled for two hours from the game we received a phone call from France. They perceived the message as very serious, and gave us the IP address of the child. In a short time we were in the wake of the psychologists and then, as in all cases intervene came into contact with the young and their parents, “says Mr Sfakianakis.

INDIFFERENCE

One case, however, has remained deeply etched in the police Electronic Crime. It was necessary to identify the parents of a 15 year old in the southern suburbs of Athens, who threatened to commit suicide because they lost points in the game Lineage. “Do not perform. He tried again and another child to commit suicide because they lost the game. It will take a pill and get over it, “he told the police astounded mother who was playing at that moment birimpa with her friends and told police that ended when her own game, go talk to her child!

T A CRUST

LOST 130,000 EURO

George started playing internet casino from the 13. For two months spent most of the days of playing the e-roulette. When he decided to stop the game received a message that he owed 130,000 euros to the company.

The family left a handwritten note in which they apologize for the amount they charged and said he would put an end to his life. The police managed to locate him from his mobile phone.

As it turned out, the amount owed was virtual and not realistic.

Expelled

… The 13chronos Claus and his 17 year old Nick threatened that would put an end to their lives when they lost points in Lineage. Another 15 year old who had attempted suicide once when he lost points in the game, he repeated the attempt when the manager of the game that eliminated the “misconduct” for two hours.

The First Lawsuit

A few days ago in Greece and filed the first lawsuit of stealing ‘web’ sword and gold sovereigns from user online game! the “thief” was detected, but the court declared incompetent to proceed theft of intangible object . (Department of Electronic Crime of Attica )

Source: http://www.oodegr.com/